<|endoftext|> player to lose his position so I was surprised there wasn't more changes. I'm delighted Fusaro has got a chance as an out and out open-sider because I think that's the blend Scotland need in that back row"
On Brown's international future, the Australian interim coach said: "Performance is the key for going forward.
"He has a lot of runs on the board. To make this team, it's going to have to be at number seven and there are elements of his game he needs to improve on. The answer lies in his ability to take this on board."
Brown, 31, later took to Twitter with the message: "Obviously gutted to be missing out on the Calcutta Cup on Saturday, but that's sport. Really hope the lads will go well."
Explaining other team changes, Johnson praised the aerial skills of Seymour.
"He possesses natural aerial skills from his time in Ireland," said the coach. "Every time he has gone up in class, his skills have transcended."
Johnson said it had been a tough decision dropping Taylor to the bench but said the Saracens player had the ability to cover a number of positions in the backline.
Hooker Scott Lawson is preferred to Pat MacArthur on the bench.
Fusaro said he was "absolutely delighted" to be facing England, adding: "Being the Calcutta Cup, there's no better game to get your first cap. I'm still pinching myself a bit."
Scotland XV: Stuart Hogg (Glasgow Warriors), Tommy Seymour (Glasgow Warriors), Alex Dunbar (Glasgow Warriors), Matt Scott (Edinburgh), Sean Lamont (Glasgow Warriors), Duncan Weir (Glasgow Warriors), Greig Laidlaw (Edinburgh, capt.), Ryan Grant (Glasgow Warriors), Ross Ford (Edinburgh), Moray Low (Glasgow Warriors), Tim Swinson (Glasgow Warriors), Jim Hamilton (Montpellier), Ryan Wilson (Glasgow Warriors), Chris Fusaro (Glasgow Warriors), David Denton (Edinburgh).
Replacements: Scott Lawson (Newcastle Falcons), Alasdair Dickinson (Edinburgh), Geoff Cross (Edinburgh), Jonny Gray (Glasgow Warriors), Johnnie Beattie (Montpellier), Chris Cusiter (Glasgow Warriors), Duncan Taylor (Saracens), Max Evans (Castres).<|endoftext|>A smashing good time
PlayStation All-Stars Battle Royale has some big shoes to fill. While the arena battle genre isn't exactly bursting at the seams these days, the inevitable cloud of Super Smash Bros. looms over Sony in more ways than they care to admit.
Most of you probably just want me to outright tell you whether or not All-Stars is as good as Smash Bros. and be done with it. Nope, I'm not going to answer that -- All-Stars should be judged on its own merits.
And based on those merits, it excels.
PlayStation All-Stars Battle Royale (PlayStation 3 [reviewed], PlayStation Vita)
Developer: SuperBot Entertainment, SCE Santa Monica Studio (PS3) / Bluepoint Games (Vita)
Publisher: Sony Computer Entertainment
Release: November 20, 2012
MSRP: $59.99 (PlayStation 3 - Cross-buy with Vita) / $39.99 (Vita standalone)
One of the reasons Sony has an uphill battle with All-Stars is the general lack of enthusiasm for Sony characters, say, against the franchises of a company like Nintendo. A lot of people out there may not feel a connection to around half of these characters. Hell, a lot of you probably don't even know who the hell Sir Daniel Fortesque even is. I get that.
But as for myself, I grew up with MediEvil, Ape Escape, Sly Cooper, Jak and Daxter, and a ton of other Sony properties right alongside my favorite Nintendo mascots.
Outside of the lame addition of "Evil Cole" to accompany Cole MacGrath, every character feels unique, and very true to their franchise roots. For instance, Sackboy utilizes his Popit menu to call up various items from the LittleBigPlanet franchise.
Sly Cooper's signature cell-shaded style is accented on his character model, and his moveset feels like you're playing a 2D Sly Cooper game. This concept of originality pretty much extends to every character -- even to Dante, who doesn't even have his new game on the market yet.
While a host of battle arena games have a huge cast of characters (compared to the 20 included in All-Stars), a lot of them end up as clones, or don't show off the character's franchise roots and are just relegated to a generic "fighter" moves